HistoryThe Reptiles were an odd race indeed they seemed to be atuned to magic yet didnt know why. Anyone who would see them would call them dragons yet unlike dragons they could not fly, one day as a tribe they decided to flee from these places that were so distrought with fear of them, and thusly found an island way south of Northrend it was so much hotter than the frigid north but they believed anywhere would be better, anyway to escape the fear they caused the other races, yet......on this island little did they know that they would be the ones in fear......
Difficulty: Medium
Main Role: Defensive
Secondary: Support
Build Style: Human

- Reptile Builder Skin:
Blue Dragonspawn Sorceror

Harvesters:
Lightning Lizards
Lumber Gathering is same as the basic races cost 6 food each

Shelter:
Green Dragon Roost


Food Provider:
Water Well
Food Provided: 25 food

Walls: Volcanic Charcoal Walls
Level One Stats
Armor: 5
Health Points: 400
Level Two Stats
Armor: 15
Health Points: 500

Towers:
Red Dragon Roost
Building Size: 4x4
Food Cost: 4


Hunter:
Blue Dragonspawn Overseer

Hunter Hall:
Black Dragon Roost


ARC:
Bronze Dragon Roost


Merchant

Ultimate Tower: Remains of the Flight

Remains of the FlightUltimate Tower
Is able to cast Each of the Five Flights spells resulting in a Cool down of 5mins for all 5. pretty much you pick one it casts (channeled) then when finished it makes all of the spells go on a cool down. Each spell has a certain spell range and damage ratio and a unique effect for each it goes as follows:
Spell of the Red Flight: Rain of Fire
Calls down 5 Waves of Fiery rocks that hit the ground dealing in a AoE of 600, 50 Damage for each wave also causes burning that lasts 10 seconds to all eneimes in AoE
Range 1200
Spell of the Blue Flight: Blizzard
Calls down 4 Waves of Frozen ice that hit the ground dealing 60 damage for each wave in a AoE of 500 also causes Freezing which slows the enemy down by 25% for 10 seconds
Range 900
Spell of the Bronze Flight: Time Slow
Calls forth the power of the Bronze dragons to cause an area be slowed down by 50% for 15 seconds in a AoE of 500
Range 600
Spell of the Green Flight: Emerald Dream
The Emerald Dream or the Green Flight had the abillity to commune with the world itself in a intriguing way this made Nightelf Druids capable of using nature at will causes armor of buildings and player controlled units to gain 10 additional armor for 20 seconds in a AoE of 400
Range 500
Spell of the Black Flight: Death and Decay
Calls forth 3 waves of Death and Decay that deals 130 damage in a AoE of 600
Range 400
Important!!Each of these are apart of the Ultimate Tower you may use them
ONE at a time the cool down for each one is a universal cd of 8mins the point of this tower is its supposed to give you some options in how you want to use it.
TransmutedWhen the Remains of the Flight is in item form it grants the holder +5 armor, +50 attack Damage, +150 Health points, +100 Mana Points, +4 Health Regen, +10% Mana Regen.
Building Costs- Shelter: 10W
Water Wells: 20W
Walls: Volcanic Charcoal Walls 50W| Upgrade cost: 250W
Red Dragons |Tower|: 80W
Black Dragon Roost: 300W
Advanced Research Center costs (25G|1250W)
Merchant: Normal Merchant Costs
Remains of the Flight (ultimate Tower) 100G and 4500W
Tower StatsThis Race incorporates the use of Red Dragons as their defense and in doing so allows their Defense to Grow in both Damage and attack Speed.
Tower Damage Type: Fire
- Level 1 tower damage is 70, Attacks after 5 seconds
Level 2 tower damage is 80, Attacks after 4 seconds
Level 3 tower Damage is 90, Attacks after 3 seconds
Level 4 tower damage is 100, Attacks after 2 seconds
Initial Cost of towers is 80W
upgrade cost per level (250W|300W|650W|1000W)
Range 650
Tower Upgrade in ARCAdvanced Tower Upgrade
Flare BulletsIncrease Mega Red Dragon Roost attack Damage by 10, Attack Speed Reload Decreased to 1 Second, tower range increased by 50
By adding these to the arsenal of the attacks increases damage by 5, attack reload to 1 second and the distance they can travel is increased
Costs: 3000W
Builder Stats- Starting Hp 300
Mana 50
Damage 125-125
Standard Movement Speed
Medium Armor 0
Damage Type Melee
Gathers Wood at A Rate of 10 per swing for the builder only
Harvester and Wood UpgradesHarvesters gather wood then return and drop 10 wood
Wood Upgrades are the standard:
- 500W
750W
1000W
1250W
Increase their harvest rate
Hunter Stats- Starting Health Points: 875
Starting Mana Points: 600
Armor Type: Hero
Armor: 10
Damage Type: Chaos
Combat Style: Melee
Movement Speed: Gnoll Hunter Movement Speed
Starting Str: 35
Agi: 40
Int: 40
Advanced Hunter Training- Health Increase: 124
Mana Increase: 100
Armor Increase: 5 armor points
Attack Increase: 25 points
Attack Speed Increase: 25%
Bacteria Bite
The hunter begins to constantly bleed his gums in order to create disease in his mouth in which during combat makes the target diseased for 10 Seconds on each strike.
as a added bonus the hunter also gains a 10% chance of inflicting a critical strike that does 2x the titan hunters damage.
Sadly because Bubonicus is a disease himself it has no effect on him and his minions
Costs: 50G and 2000W
Upgradable in ARC
Tome of The Reptile
This tome will hold all the skills of the Reptile Builder
- Reptillian Resiliance and the upgrades will cover the previous forms
Cleaver Toss and its Upgraded Form will replace the previous form
Serpatine Recovery
Blood of The Dragons
Fire Burst
Ehancing Enchantments
Dragon Scales
Escape SkillsShed SkinEscape Skill 1

Mirror Image Lasts for 25 Seconds Cool Down is 5 mins
This skill allows the Lizard builder to escape in two directions and fool the titan hopefully
CamoflageEscape Skill 2

10 Second Wind Walk Cool Down 5 mins [Note]
Move speed is not changed [Note]
Like a lizard is able to blend into its surroundings this skill grants that wicked escape abillity but only for a short while.
Abilities and UpgradesIntense TrainingUpgrade

Grants access to Reptilian Resiliance, Cleaver Mastery and Serpatine Recovery
The first step has been mastered and the builder has been granted skills that may aid it and its allys in combat against the Titan
Upgrade Cost is 500W
Upgradable in Black Dragon Roost
Reptilian ResiliancePassive Skill

Grants Increased Health Regeneration
Level 1 adds 1 additional Hp to his original Regen permanently, Cost to upgrade 1000W at Hunters Hall
Level 2 adds 2 additional Hp to his current regen amount permanently, 20G and 2000W at Hunters Hall Req Intense Training
Level 3 adds 3 additional HP to his current regen amount permanently, 25G and 2500W at Hunters Hall Req Advanced Cleaver Training
Level 4 adds 4 additional Hp to his current regen amount permanently, 30G and 3000W at Hunters Hall Req Merchant
Level 5 adds 5 additional Hp to his current regen amount permanently, 35G and 3500W at Hunters Hall Req ARC
Reptiles are mysterious little buggers who seem to never die, this resiliance to death has become a feature of the Reptile Race
Cleaver TrainingUpgrade

Increases attack damage by 15
Learning the proper use of the Cleaver has brought increased damage
Upgradable in Black Dragon Roost
Requires Intense Training
Cost: 650W
Advanced Cleaver TrainingUpgrade

Increases mana by 50 points grants access to the skill Cleaver Toss
Learning even more about his Weapon has brought him the abillity to throw his Cleaver and more stamina
Upgradable in Black Dragon Roost
Requires Cleaver Training
Cost: 10G and 1000W
Cleaver TossSkill

Throw a Cleaver at target titan or minion inflicting 100 piercing damage
Learn this skill by upgrading Advanced Cleaver Training
Mana Cost: 25 Mana
Cool Down: 15 Seconds
Range is 400
Cannot hit Wards
Cleaver EnchantingUpgrade

Normal Attack Damage is Increased by 20, Cleaver Toss upgraded to Enchanted Cleaver Toss, Mana burn added to normal attack
Ehnchating of the Cleaver has brought increased damage of the weapon itself as well as ehancing damage of the Cleaver toss and with such strong magics on the weapon itself has allowed mana destruction with each hit
Upgradable at Advanced Research Center
Requires Advanced Cleaver Training
Cost: 20G and 2500W
Enchanted Cleaver TossSkill

Upgraded Cleaver Toss, Throw Enchanted Cleaver at Titan or Minion inflicting 180 piercing damage and
if target is under any negative status effects it is dealt an additional 50 damage for each.
The Enchanting of the Cleaver has allowed the Cleaver toss to be Upgraded to Enchanted Cleaver toss which inturn has increased damage by 180 and the abillity to do an adittional 50 damage for each status effect on the target
Mana Cost 80
Cool Down 25 seconds
Cannot Hit Wards
Range 800
Negative Status Effects: Slow Posion, Disease, Fairy Fire, Frost Touch, Feed Back, etc
Serpatine RecoverySkill

Cast Rejuvanation on target which heals for 8 health points per second Lasts for 12 seconds
Through the study of life and magic the Reptile race had developed a skill to aid in recovery of both himself and allys
[Note]
This is single target not all in area [Note]
Mana Cost 100
Cool Down 5 min
Upgradable in ARC
Blood of the DragonsPassive Skill

Grants inceased mana Recovery by 25%
With the fiery blood of the dragons flowing through your veins you have an increased mana recovery rate
Upgradeable in ARC
Cost: 25G and 1500W
True PotentialUpgrade

Gain access to the skill Fire Burst
You have attained your true potentinal and powers of ages long forgotten have returned
Upgradable in ARC
Cost: 25G and 1000W
Requires Blood of the Dragons
Fire BurstSkill

A cone of fire shoots in the direction chosen dealing AoE damage of 100 in a <
As what the dragons of the red flight had done times before you have the abillity to experience this as well
Mana Cost: 125
Cool Down: 2.5Min
Range: 500
Enhancing EnchantmentsPassive Skill

Armor increased by 10, Movment Increased by 50%, Mana permanetly Increased by 100
These enhancements have given a faster reaction time, more stamina and 10 armor
Upgradable in ARC
Cost: 35G and 2500W
Dragon ScalesPassive Skill

grants Magic Resistance 10%
The mighty dragons with their resistant to magic skins
Upgradable in ARC
Cost: 10G and 1000W
Thanks for reading my idea! comments are always accepted!